Tuesday, 26 May 2009

In this article on ign.com Charles Onvett and Steve Butts write about how a genre can die out and can it be rereived. In this article they say how the consumer now look for faster action paced games. And how in the late 80s early 90s that adventure games that are slow paced but have lots of story where the pc gamers choice for games. But now days gamers don't want to be walking around spending ages looking for a key to open a door. They just want to be put straight into the fight. Like with older games like Grim Fandango, Myst and Day of the Tentacle, these games would take up hours of time to play but now with the new adventure games out like Fable 2 and fallout the main story lines can be completed under 12 hours.


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